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Enclave commander marine edition
Enclave commander marine edition













enclave commander marine edition

The flow on effect is huge from these plays. I can’t tell you how many times I’ve saved a riptide or stopped a unit of broadsides being tagged by using two marker drones to movement block. Things like move blocking, limiting line of sight, baiting your opponents into committing to a unit you don’t care about, knowing when to hold back and when to go all in are all critical skills to learn. You can win 40k games by literally not killing anything. The movement phase is by far the most important, and if you are looking to get some wins on the board this is what you need to focus on. The thing I realised was playing Tau is really hard, because we literally have two phases to plan and execute our whole turn. I’ve played Tau for most of my 8th and 9th games (also use space wolves) and I have about a 75% win rate in my circles.















Enclave commander marine edition